• When will the F-22A be available to purchase?

We plan to release version 1.0 at the end of Q2 2022 or early Q3 2022. Initial beta releases started in mid-April.

  • How do I participate in the Beta testing process?

We have closed submissions for the beta testing program for the F-22A model. If we subsequently re-open applications for beta testers, we will update here.

  • Will I be able to buy the model outside of the in-game marketplace?

At this time we are exploring release of the initial F-22A model both in the in-game Marketplace and through third party reseller sites. We will provide more information once we have determined the best and quickest way to get this model to our customers.

  • Will there be additional updates or upgrades for the F-22A?

We will maintain and support the F-22A to ensure it works with subsequent updates to MSFS 2020. Depending on the initial sales volume, we have a list of additional features we will add to the F-22A model as upgrades that will likely be offered outside of the in-game marketplace.

  • What will it cost?

We haven’t finalized a price, but it will be reasonably priced and in-line with similar quality military aviation aircraft products currently available for MSFS 2020.

  • Will it have a paint kit?


  • Will I be allowed to make / post user mods at flightsim.to or elsewhere?

In short, yes, but it depends on the modification, and in general we always prefer that modders contact us first before making changes or posting for the community to avoid conflicts or damage to our customers’ software.  

  • Will there be 3D modeled weapons?

For our initial release in the in-game Marketplace there will be no 3D modeled weapons; this is so we stay within the Microsoft / Asobo guidelines for content offered in the in-game Marketplace. For offerings we may offer outside of the Marketplace (third party resellers), we would likely include 3D weapons modeling.

  • Will there be a radar system?

For our initial release in the in-game Marketplace there won’t be a fully functioning “radar” simulation. However, we will display live traffic (real world data) in the moving map display with customized visualization of that data (aircraft position, speed, heading, and altitude). This is so we stay within the Microsoft / Asobo guidelines for content offered in the in-game Marketplace as weapons and weapons systems are not allowed. For future releases or upgrade offerings we would offer outside of the Marketplace, we may include a more feature rich radar and targeting simulation.

  • Will there be a way to target or “dog fight” with other aircraft or with other players?

For our initial release in the in-game Marketplace there will not be weapons or weapons systems included. For future releases or offerings we made outside of the Marketplace, we may include some simulated weapons systems such as this.

  • Will there be drop tanks?

Yes, we will include drop tanks with dynamic fuel loading and display options for the sim pilot.

  • Will there be air to air refueling?

There will be a basic simulated air to air refueling function in the initial release. More details to come.

  • Will there be a pilot figure?

There will be a custom fighter pilot figure visible from the external view. Future upgrades may include an in-cockpit animated pilot figure which will be optionally displayed or not displayed.

  • Will it work in VR?

The model will be fully compatible with MSFS VR gameplay.

  • Since so much is secret about the F-22A, how did you come up with the information to make sure the plane’s features and performance are accurate?

We’ve done our best to research as much information as is publicly available about the Raptor including references from interviews with pilots and crewmen, video footage, expert estimates and documentation, thousands of reference photos, real world sound files, and documentation from official Air Force and DoD publications. Beyond this, many of the specific operating procedures and systems are still US military secrets. We’ve done our best to use guesstimates to create functionality or have simply omitted features that are either not supported by MSFS or that wouldn’t function correctly in the game.  

  • How do I get on a mailing list for updates?

Once we are officially in beta testing we will set up a mailing list to notify our customers about the release date and other details.

  • Will the premium version be compatible with the freeware version?


  • Will it have afterburners?

Yes, there will be afterburner visual effects as well as afterburner physics modeling.

  • Will it have sonic boom and other visual and audio effects?

Yes, there will be sonic boom visual and audio effects, as well as a number of other custom made visual and sound effects.

  • Will it have thrust vectoring?

The short answer is, no. There is currently no support for thrust vectoring physics within MSFS 2020. However, through some careful programming and flight model tuning, the model will be controllable up to around 90 degrees angle of attack, simulating a lot of the performance capability of the real aicraft and allowing post stall maneuvers like the pedal turn, Herbst maneuver (J Turn), Kulbit maneuver, and some others. It will provide a unique and challenging flight sim experience.

  • What will be the maximum speed?

The model will be able to reach a little over Mach 2.5 at high altitude (between 35,000 and 50,000 feet) with max power. In supercruise (supersonic flight without afterburners on), the model will reach around M1.8. 

  • Will I be able to enter flight plans and waypoints and perform IFR flights?

The model will be able to support IFR and IFR/IMC flight and will have the ability to handle flight planning and waypoint entry in-flight (using an added “hidden” screen element from the Garmin G3000 suite) along with a full functioning autopilot system appropriate for a military fighter.

  • What aircraft are you making next?

We are considering several possibilities, but at present we have not decided. However, we will continue our focus on modern 4th and 5th gen military aircraft.

  • Will you make an F-22 for DCS (Digital Combat Simulations)?

We have discussed the possibility. It will depend on the success of this model in MSFS and our development progress with this and our next one to two MSFS models. But we definitely have been entertaining and discussing plans for developing this and other aircraft for DCS.